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I first found my passion for creating art when I was
only 8 years old, flipping through my dog-eared comic
books and aspiring to one day tell such fantastic tales
through my illustrations. In the classroom back
then, the most popular thing to do was to draw, and
draw well, and so driven by the fiercely unwavering
competition of my classmates (and navigating my
schedule around those pesky multiplication tests), I
worked hard to make my art the best it could be.
My friends would often work with me to come up with
new superheroes, buying commissioned pictures of
their custom spandex-clad heroes from me, and I quickly learned that
to win that precious milk money over the dessert of the day I'd have to
not only provide exactly what they were looking for but to exceed all
their expectations under a very tight deadline: lunchtime. Even back
then, I was inspired by the concept of creating artwork using ideas
developed between others and myself, and to this day I'm still drawn
towards working with a team when creating my artwork.
My professional career began in 2003 while I was pursuing my
bachelor's in Drawing and Painting at the Lamar Dodd School of Art.
Not content with simply waiting until I had graduated, I set out to
obtain more professional freelance work, both to expand my portfolio
as well as make use of my years of experience developing artwork
based on others' ideas. My first professional gig involved doing design,
cover, and interior illustration for tabletop miniature wargames, working
closely with the design teams to conceptualize and illustrate the
fantastic worlds they had developed.
I spent the next few years taking on a wide range of similar freelance
jobs, including character, creature, and environmental concept design,
commissioned illustration work, and web site construction, all the while
honing my skills in the classroom. I focused on strengthening my
traditional skills in life drawing and painting, producing a number of
gallery works in the process. In May of 2007 I graduated with a
Bachelor's of Fine Art in Drawing and Painting, spending over a year
honing my artistic skills while taking on an even wider variety of
freelance work. In September of 2008, I accepted a job as a
Concept and UI Artist for Dream Forge Entertainment, where I used
concept and environment paintings, as well as graphic design work, to
help establish the look and feel of three shipped titles (Doom Rails,
Rowtopia, and Friends vs. Missiles).
I am presently employed at CCP Games, where I am working hard
on some amazing stuff. I'm also keeping myself busy with a constant
stream of art studies, as I am always on the lookout for greater
challenges and new avenues to explore.
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 The Critical Elephant
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